Archive for Giugno, 2008

Final Fantasy: Mystic Quest [SNES]

Final Fantasy: Mystic Quest su RPGC.

Nestopia 1.40

Continua lo sviluppo per questo emulatore di Nintendo Nes. Le novità introdotte nell’ultima release:

Shell Additions:

  • New cheat dialog features and improvements.
  • Automatic cheat load/save support in Paths dialog.
  • Option to mute sound when running in alt. speed mode.

Shell Changes:

  • Icon improvements by Pongbashi.
  • Default fullscreen resolution depending on monitor’s aspect ratio.
  • Refactoring.

Shell Fixes:

  • Various minor things.

Core Additions:

  • Preliminary Dendy console support. Fixes Magistr (Subor) and some other ‘clone exclusives’. Info from Flamer and HardWareMan.
  • DMC DMA read conflicts. Info from blargg and bunnyboy.
  • Mapper 177, 179, 219 and 221. Info from CaH4e3.
  • Database entries.

Core Changes:

  • Better and more flexible PPU address line implementation at the expense of some speed.
  • Database entries.
  • Refactoring.

Core Fixes:

  • Wrong palette sometimes when switching to/from VS images.
  • Wrong image information sometimes, e.g. battery when there isn’t any.
  • Save state NTSC/PAL mode saving.
  • Minor save state inaccuacy fix with tape recording.

Sito ufficiale.

KiGB 2.05

Torna con una nuova release il KiGB, interessante emulatore di Game Boy / Game Boy color. Per il changelog e il download vi rimando al sito ufficiale.

blueMSX 2.8

Nuova release per questo emulatore di MSX, MSX2, SG-1000 e tanti ancora. Per il download e il changelog vi rimando direttamente al sito ufficiale, davvero gradevole e ben curato nella forma e nei contenuti.

Sito ufficiale.

Skunny Kart [DOS]

Skunny Kart su CopySoft.

FB Alpha 0.2.96.84

L’autore del FBA continua a “viziarci” proponendoci una nuova versione del suo emulatore di hardware arcade quasi con cadenza settimanale. Le novità:

  • Added module to emulate the TC0280GRD/TC0430GRW Taito roz layer chips
  • Added support to the TC0100SCN module for double width rendering
  • dded support to the TC0100SCN and TC0110PCR emulation for multiple chips
  • Fixed priorities in Metal Black
  • Fixed the CPS-1 palette and added screen clearing to the last palette entry
  • Fixed a glitch in the ninja’s sprite animation in qadj in the CPS-1 driver
  • Added support for split CPS-2 graphics roms
  • Added rent version of Capcom Sports Club to the CPS-2 driver
  • Added clone of Mighty Pang to the CPS-2 driver
  • Added Hotdog Storm to the Cave driver
  • Added iq_132s The Legend of Silkroad driver
  • Added BisonSAS’s fixes to the CPS-3 driver
  • Added proper screen clearing to the Final Star Force driver
  • BisonSAS added various unicode titles and dip switches to 1943
  • Matched all sets to MAME 0.125u4

Sito ufficiale.

Model 2 emulator 0.7

Torna dopo svariati mesi questo promettente emulatore di SEGA Model 2 dallo stesso autore del Nebula:

More accurate emulation of some TGP by using the data tables from the mainboard. You’ll need these
table roms in Model2.zip or inside the game zip. Thanks to Peabo for the donation of a Daytona board
that helped to understand how they worked. This has fixed most of the bugs in daytona usa (reverse and most
invisble wall hits) and sega rally (automatic transmission).
Improved color table decoding that gives more bright colors for some games.
Improved SCSP timing. It should be more accurate and musics should not sound out of sync anymore. As a
bonus feature I’ve left in a debug sound player that allows you to load a SSF (Saturn Sound Format) file
for playing. To use it, load a game using SCSP (model 2a,b or c) and enter test mode (so it doesn’t send
sound commands) then press LeftControl+F5 and choose the ssf file to play.
Improved clipping. By moving to vertex/pixel shaders I’ve got rid of all the clipping issues that happened
with ATI video cards and recent NVIDIA ones. Remember to remove set SoftwareVertexProcessing to 0. You’ll need
a pixel shader 1.1 and vertex shader 1.1 capable card. It’s the lowest shader version so any video should work. As
a side effect of this change, there is only a geometrizer now, so the Geometrizer opion in the ini file is not used.
Fixed problems with textures ending in the lowest line of the texture sheet not being uploaded to direct3d (sega
rally black background in 2nd stage and topskater missing floors).
Added Wave Runner (Model 2C)
Added support for direct3d automimpap generation (see emulator.ini AutoMip option)
Added network emulation (see NETWORK section below)

* Model 2 Emulator v0.7. This package includes both the normal and MultiCPU versions exes.

Sito ufficiale.

[VdD] 3D Starstrike

3D Starstrike su GamerWiki.