Archive for the 'Nuove Release' Category

FB Alpha 0.2.96.99

Nuova release per il Final Burn Alpha, di seguito le novità:

  • Added driver for Contra [iq_132]
  • Added driver Funny Bubble [iq_132]
  • Added driver for Legend of Kage [iq_132]
  • Added driver for games on Legendary Wings hardware [iq_132]
  • Added driver for Son Son [iq_132]
  • Added Cue Brick to the Konami driver [Barry]
  • Added clone of Armored Warriors to the CPS-2 driver [Barry]
  • Added clone of Capcom Sports Club to the CPS-2 driver [Barry]
  • Added clone of Giga Wing to the CPS-2 driver [Barry]
  • Small speed-up in the generic tile handling, improving the speed slightly in lots of drivers [Barry]
  • Corrected the text rom size in Samurai Shodown V and Samuari Shodown V Special [Barry]
  • Updated the Neo Geo Bios roms [Barry]
  • Added support for the Samurai Shodown V bootleg [Barry]
  • Hooked up the region dip switch in the PCB version of Metal Slug 5 - this won’t work until we have dumps of the actual PCB program roms though [Barry]
  • Corrected the road colours in Enforce [Barry]
  • Fixed sound in Ali Baba [iq-132]
  • Fixed an issue with icon handling in the favourites module [Captain CPS-X]
  • Disabled the Neo Geo multislot menu item until such time it does something useful [Barry]
  • Matched all sets to MAME 0.128

Sito ufficiale.

Ootake v1.56

Torna ad essere aggiornato questo interessante emulatore di PC-Engine / TurboGrafx 16. Le novità:

  • “Configure Save&Load Button” menu was added to “File” menu. The key button) of “SaveState & LoadState” can be set. Please use this menu when you want to use the [S][L]key(default) because of other operations, too.
  • In “Rayxanber II”, when the speed setting of TurboButton(AutoFire) is “High”, the problem that the button was not occasionally accepted was solved.
  • In the domo of “Uchuu Senkan Yamato”, when fast CD-ROM drive is used the problem that the voice became interrupted occasionally was solved.
  • When the check of “Fast CD”(”Speed” menu) is removed, the speed of the CD-ROM access is brought close at the speed of a real machine.
  • Additionally, a detailed part has been improved and corrected.

Sito ufficiale

EMU7800 0.88

Nuova versione per questo emulatore open source di Atari 7800. Le novità:

  • Updated: Rewrote 2600 TIA sprite positioning code, resolving some known issues
  • Updated: Moved to .NET Framework 3.5
  • Updated: SDL.dll to version 1.2.13

Sito ufficiale.

Nestopia 1.40

Continua lo sviluppo per questo emulatore di Nintendo Nes. Le novità introdotte nell’ultima release:

Shell Additions:

  • New cheat dialog features and improvements.
  • Automatic cheat load/save support in Paths dialog.
  • Option to mute sound when running in alt. speed mode.

Shell Changes:

  • Icon improvements by Pongbashi.
  • Default fullscreen resolution depending on monitor’s aspect ratio.
  • Refactoring.

Shell Fixes:

  • Various minor things.

Core Additions:

  • Preliminary Dendy console support. Fixes Magistr (Subor) and some other ‘clone exclusives’. Info from Flamer and HardWareMan.
  • DMC DMA read conflicts. Info from blargg and bunnyboy.
  • Mapper 177, 179, 219 and 221. Info from CaH4e3.
  • Database entries.

Core Changes:

  • Better and more flexible PPU address line implementation at the expense of some speed.
  • Database entries.
  • Refactoring.

Core Fixes:

  • Wrong palette sometimes when switching to/from VS images.
  • Wrong image information sometimes, e.g. battery when there isn’t any.
  • Save state NTSC/PAL mode saving.
  • Minor save state inaccuacy fix with tape recording.

Sito ufficiale.

KiGB 2.05

Torna con una nuova release il KiGB, interessante emulatore di Game Boy / Game Boy color. Per il changelog e il download vi rimando al sito ufficiale.

blueMSX 2.8

Nuova release per questo emulatore di MSX, MSX2, SG-1000 e tanti ancora. Per il download e il changelog vi rimando direttamente al sito ufficiale, davvero gradevole e ben curato nella forma e nei contenuti.

Sito ufficiale.

FB Alpha 0.2.96.84

L’autore del FBA continua a “viziarci” proponendoci una nuova versione del suo emulatore di hardware arcade quasi con cadenza settimanale. Le novità:

  • Added module to emulate the TC0280GRD/TC0430GRW Taito roz layer chips
  • Added support to the TC0100SCN module for double width rendering
  • dded support to the TC0100SCN and TC0110PCR emulation for multiple chips
  • Fixed priorities in Metal Black
  • Fixed the CPS-1 palette and added screen clearing to the last palette entry
  • Fixed a glitch in the ninja’s sprite animation in qadj in the CPS-1 driver
  • Added support for split CPS-2 graphics roms
  • Added rent version of Capcom Sports Club to the CPS-2 driver
  • Added clone of Mighty Pang to the CPS-2 driver
  • Added Hotdog Storm to the Cave driver
  • Added iq_132s The Legend of Silkroad driver
  • Added BisonSAS’s fixes to the CPS-3 driver
  • Added proper screen clearing to the Final Star Force driver
  • BisonSAS added various unicode titles and dip switches to 1943
  • Matched all sets to MAME 0.125u4

Sito ufficiale.

Model 2 emulator 0.7

Torna dopo svariati mesi questo promettente emulatore di SEGA Model 2 dallo stesso autore del Nebula:

More accurate emulation of some TGP by using the data tables from the mainboard. You’ll need these
table roms in Model2.zip or inside the game zip. Thanks to Peabo for the donation of a Daytona board
that helped to understand how they worked. This has fixed most of the bugs in daytona usa (reverse and most
invisble wall hits) and sega rally (automatic transmission).
Improved color table decoding that gives more bright colors for some games.
Improved SCSP timing. It should be more accurate and musics should not sound out of sync anymore. As a
bonus feature I’ve left in a debug sound player that allows you to load a SSF (Saturn Sound Format) file
for playing. To use it, load a game using SCSP (model 2a,b or c) and enter test mode (so it doesn’t send
sound commands) then press LeftControl+F5 and choose the ssf file to play.
Improved clipping. By moving to vertex/pixel shaders I’ve got rid of all the clipping issues that happened
with ATI video cards and recent NVIDIA ones. Remember to remove set SoftwareVertexProcessing to 0. You’ll need
a pixel shader 1.1 and vertex shader 1.1 capable card. It’s the lowest shader version so any video should work. As
a side effect of this change, there is only a geometrizer now, so the Geometrizer opion in the ini file is not used.
Fixed problems with textures ending in the lowest line of the texture sheet not being uploaded to direct3d (sega
rally black background in 2nd stage and topskater missing floors).
Added Wave Runner (Model 2C)
Added support for direct3d automimpap generation (see emulator.ini AutoMip option)
Added network emulation (see NETWORK section below)

* Model 2 Emulator v0.7. This package includes both the normal and MultiCPU versions exes.

Sito ufficiale.

BeebEm 3.84

Nuova release per questo emulatore di BBC Micro e Master 128. Le novità:

  • Added menu option to display cursor line at bottom of screen.
  • Added \d option to -KbdCmd command line parameters
  • Made -KbdCmd processing more resilient

Sito ufficiale.

Ootake 1.53

Nuova release per questo emulatore di PC-Engine. Le novità:

  • The operation of “Memory Base 128″ and “Mr.Save.” (Preservation device put on the market in Japan)” was brought close to a real machine. In “Nobunaga no Yabou series”, “Sangokushi III”, “Genchouhishi”, “THE ATLAS”, and “Shin Megami Tensei”, it is possible to Load&Save normally. (This information was received from Mr.tori. Very thanks.) *If it doesn’t operate well, please use “File->Open mb128 Folder” menu. And, delete the old MB128 saving file.
  • The I/O processing of PCE(TG16) controller(pad) was brought close to a real machine. In “Shin Megami Tensei”, when you remove “Memory Base 128″( “Input->MB128″ menu), the usual backup RAM saving can be done.
  • With “Windows Vista” or selected “Use System Memory”(”Setting->Screen” menu), the problem that the font of the message(left-top) is not read easily was corrected.
  • “Use System Memory Only Window” was added to “Setting->Screen” menu. With “Use System Memory” at full-screen mode, V-Sync might not work. Use it at such time.
  • Additionally, a detailed part has been improved and corrected.

Sito ufficiale.

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